Page 13 - Paladins Magazine Issue 3
P. 13
it only deals 50 damage per tick, for a grand the game starts. However, the shield doesn’t
total DPS (damage per second) of 500 and automatically regenerate like health does.
the range is ridiculously short. Gauntlet has a That’s what Recharge is for, as it recharges
‘clip size’ of 50 with a decently long ‘reload’ his shield (bet you didn’t see that one
animation, resulting in about 2500 damage coming) by 850 per second for 2.5 seconds
over 6.5-7 seconds if the enemy stays within or 2125 in total. This means that you’ll need
range the entire time. Given the general to spend three uses of Recharge to get his
mobility of most Champions, this will rarely, if shield back fully, or about 37 seconds in total
ever, happen. (at an unlowered 10 second cooldowns).
Luckily, when aimed at an enemy shield,
This is largely why the initial community the shield restore per second is boosted
reception of the champ was so lukewarm, to a whopping 2000, getting almost all of
as he cannot contribute any real damage his shield back in a single use while at the
to the team like the other frontliners can. same time shredding through the opponent’s
He compensates that royally with his utility shield. One thing to keep in mind: Recharge
though, as you’ll when we get to his Q, F, and is an ability and not a weapon attack. It isn’t
E. boosted by Wrecker. So sadly no OP shield
wrecking beyond what Recharge already
Before we get into those, we need to cover does.
his RMB (right mouse button) Recharge.
Unlike any other Champion in the game, While Recharge provides quite a bit of utility
Torvald has a permanent shield (at a already, it pales in comparison to his Q:
delicious 6000 capacity) from the moment Protection. Protection places a 2000 health
Paladins Community Magazine Issue 3 The Game On Magazine 13