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               get healed for it? King’s Court IV answers that  1 would heal him 300 health per kill. By that

               question by healing you for 60 health for ev-                       math, I think Kill to Heal is always better un-

               ery Sticky Bomb you detonate. Not that you                          less a majority of the enemy team is grouped

               will need that healing with all that mobility,                      up in a small area.

               right? That’s the idea.

               On the item side of things, Morale Boost is                         Set Up King

               certainly the best choice for Utility if you ask                    The previous loadout was all about being

               me. Since most of your damage is reliant on                         safe while carrying your team with your raw

               your basic attacks, Chronos doesn’t do as                           burst damage. This is cool and all, but I am

               much as you think. The only ability you’re                          a Support main in SMITE, so I admit that it

               going to constantly use is Detonate, and that  is a lot of fun to watch your teammates fill

               doesn’t have a cooldown. It has been appar-                         the kill feed. In order to get that to happen,

               ent this loadout is about safety, so you defi-                      you have to get rid of the things that sepa-

               nitely have to consider your Defense options.  rate your team and those kills. A main thing

               This honestly always comes down to enemy                            is Shields, which is why you’re prioritizing

               team composition, which I talked about at                           Doomsday IV and Countdown IV. Doomsday

               length in PCM #1. All champions will always                         IV is going to make your Grumpy Bomb deal

               have the choice between Cauterize and                               40% more damage to shields (800 damage

               Wrecker, but I think Deft Hands does won-                           to 1,140). Speaking of percentages, why not

               ders on Bomb King. You’re reliant on basic                          reduce the cooldown of Grumpy Bomb by

               attacks, so why not have them more often?                           33% with Countdown IV (12 to 8 seconds).

               As for healing, the choice is between Kill to                       Grumpy Bomb is also a 2s stun, meaning that

               Heal and Life Rip. Bomb King’s Sticky Bombs                         a lower cooldown will make finding kills eas-

               deal 900 damage, meaning that Life Rip 1                            ier for your team. Fallout II is in this loadout

               would heal him for 90 health while Kill to Heal  to reward you from getting the most out of



                                                                    Set Up King


































        8      Paladins Community Magazine Issue 3                                                                             The Game On Magazine
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