Page 9 - Paladins Magazine Issue 3
P. 9
the previous cards, in that the cooldown of you it helps). The main difference lies in your
Poppy Bomb (a knockback ability) is reduced utility item selection: you’re relying on your
by 2 seconds for every person you stun with abilities to set up kills for your team, so Chro-
Grumpy Bomb. Another way you can lower nos is a better option than Morale Boost. Deft
the cooldown of Poppy Bomb is by detonat- Hands isn’t a good option since your main ob-
ing Sticky Bombs, as Backdraft I does so by jective with this loadout shouldn’t be kills. You
.1s per detonated basic attack. Lastly, Poppy want to get either Cauterize or Wrecker, the
Bomb is getting a necessary boost with Jolt I ones that help your team more, keeping this
in that it now explodes on contact and knocks loadout on task instead of straying towards
back enemies 10% farther. Poppy Bomb will the traditional Bomb King.
come up often, meaning that you can send
a lot of enemies flying away from the point I left you guys with some amazing Pip me-
while your team slowly climbs to victory. If mes last time, and I didn’t want this series to
you’re going up against a lot of tanks (5 tanks peak like that for just one month. Although
is a common troll composition casuals), this I couldn’t get another ear shattering chorus
build is perfect! You still deal decent damage of chickens, I managed to pull a few strings
while also opening up the shield heavy ene- over at /r/paladins in order to present you
mies to your other DPS champs. with this, that, and the other one. Have fun
with this loadout and checking out what the
Your defense and healing items will be the game’s subreddit has the best to offer!
same with this loadout (see the guide in PCM
#1 about item counter building, I promise By Jacob Russell
Paladins Community Magazine Issue 3 The Game On Magazine 9