Page 17 - Paladins Magazine Issue 3
P. 17

Pounce is a key component of that. Pounce                          be tricky when you got the short end of the

        is a very quick dash with good range that                          stick health wise. Avoiding damage is the

        deals 600 damage and bounces Maeve back                            only way she can survive for any length of

        when it hits an enemy. The bounce sends you  time.

        back in the exact direction you came from,

        so take that into account when you want to                         Good thing that Prowl, her F, makes that a lot

        dash into someone’s head. Pounce is the only  easier. Prowl increases Maeve’s movement

        damaging skill Maeve has, but this doesn’t                         speed by 80% and increases her jump height

        hurt her damage output in the slightest. A                         for 4 seconds. Remember that double jump

        double Daggers hit into Pounce into another                        a little bit back? That just got a lot more

        double Daggers hit is 2400 damage in a                             powerful. Couple that with how Paladins

        little over a second. That’s enough to kill any                    carries over momentum with jumps and

        Champion that is not a frontliner.                                 you have an extremely long lasting mobility

                                                                           skill that can get you all over the map at

        Oh, and it resets her double jump. Did I                           incredible speeds. A Prowled double jump

        mention she has a double jump? Because                             followed by a Pounce is the biggest distance

        Maeve HAS A FRIGGIN DOUBLE JUMP! This                              any Champion aside from Evie (who cheats

        means that without any skill usage she                             because she can fly) can cover in the air. An

        can reach places and cross gaps that other                         important aspect of Prowl is that it’s canceled

        champs cannot, and some like Victor or Tyra                        the moment you attack or use another ability,

        just cannot reach at all.                                          though if you’re in the air you will carry any




        Before we get into some insane interaction

        between the double jump and her F Prowl,

        we need to cover the madness that is her Q:

        Nine Lives. And madness it is, as aside from

        healing for 500 it also resets the cooldowns

        of both Pounce and Prowl. Which means that

        after an animation that lasts about a second

        you can repeat the Daggers and Pounce

        combo again for an additional 2400 damage.

        That is 4800 damage in about three seconds!




        Before you start screaming “OP!”, this is a

        perfect scenario in which you hit every single

        shot, which is hard to do with the little bit

        of a delay between the daggers firing, and

        surviving a fight for 3+ seconds. Which can

        Paladins Community Magazine Issue 3                                                                            The Game On Magazine      17
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