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Pounce is a key component of that. Pounce be tricky when you got the short end of the
is a very quick dash with good range that stick health wise. Avoiding damage is the
deals 600 damage and bounces Maeve back only way she can survive for any length of
when it hits an enemy. The bounce sends you time.
back in the exact direction you came from,
so take that into account when you want to Good thing that Prowl, her F, makes that a lot
dash into someone’s head. Pounce is the only easier. Prowl increases Maeve’s movement
damaging skill Maeve has, but this doesn’t speed by 80% and increases her jump height
hurt her damage output in the slightest. A for 4 seconds. Remember that double jump
double Daggers hit into Pounce into another a little bit back? That just got a lot more
double Daggers hit is 2400 damage in a powerful. Couple that with how Paladins
little over a second. That’s enough to kill any carries over momentum with jumps and
Champion that is not a frontliner. you have an extremely long lasting mobility
skill that can get you all over the map at
Oh, and it resets her double jump. Did I incredible speeds. A Prowled double jump
mention she has a double jump? Because followed by a Pounce is the biggest distance
Maeve HAS A FRIGGIN DOUBLE JUMP! This any Champion aside from Evie (who cheats
means that without any skill usage she because she can fly) can cover in the air. An
can reach places and cross gaps that other important aspect of Prowl is that it’s canceled
champs cannot, and some like Victor or Tyra the moment you attack or use another ability,
just cannot reach at all. though if you’re in the air you will carry any
Before we get into some insane interaction
between the double jump and her F Prowl,
we need to cover the madness that is her Q:
Nine Lives. And madness it is, as aside from
healing for 500 it also resets the cooldowns
of both Pounce and Prowl. Which means that
after an animation that lasts about a second
you can repeat the Daggers and Pounce
combo again for an additional 2400 damage.
That is 4800 damage in about three seconds!
Before you start screaming “OP!”, this is a
perfect scenario in which you hit every single
shot, which is hard to do with the little bit
of a delay between the daggers firing, and
surviving a fight for 3+ seconds. Which can
Paladins Community Magazine Issue 3 The Game On Magazine 17