Page 13 - Paladins Magazine Issue 2
P. 13
arsenal. In the tunnel to the left is a great flank
position that flank characters can really do damage
and stop the payload dead in its tracks. The attack
team also has to contest a choke point to the rear
and the front. Add in the aforementioned flank spot
and it will become difficult to push the payload.
Luckily, Bomb King and Ruckus are great at fighting
in and around choke points and flanks with enough
damage to stymie any opposition.
Things get exceptionally dicey in the town. For
the defense team, you have choke points to the
front and rear, a flank position to the left, and a
Outpost Tunnel Area
stealth brush to play around in. If you use those
area for front lines to stop incoming tools, you should stop the payload from
attacks from the base while the making that left turn. The attacking
damage dealers do their work. team has to contest these, but if
However, one downside to this the defense has a Ruckus holding
is that the starting point has down a choke point, use the
a lot of open spaces, making flank position to flush him out. A
setting up for the opening Fernando on the attack or defense
attack without coordination from is very devastating at this point, as he
your teammates a bit difficult. Just becomes an immovable object.
remember your role and you should
stop the attacking team from reaching their
objective. If you are on the attacking team,
the only thing you have to worry about is an
old-yet-still-used Army term: death funnel.
Don’t have your team run into the same point
or the enemy will keep firing at the same
point with your team stuck in it. Spread out
and have your front line escort the payload
with the damage and flank heading up the
rear and sides.
The tunnel is where it gets really hectic. If
the attacking team makes it into the tunnel,
the defense team has a few options in their Outpost Town Area
Paladins Community Magazine Issue 2 The Game On Magazine 13