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Article
heal your allies while you’re CC’d. It may
be tempting to get Life Rip for your healing
burn card with Pip’s AoE basic attacks, but I
think that Kill to Heal is better value if you’re
really tearing through opponents. Life Rip
may be more healing sometimes, but saving
your credits for upgrades in more important
categories is beneficial in the long haul. The
most important decision you have to make
when it comes to burn cards is Utility, as you
have to decide if you want to focus on your
ultimate or your abilities. If you want to be
fairly passive and just keep your team alive,
reducing the cooldown of your abilities with
Chronos is a good idea. Morale Boost, which
For burn cards, Cauterize and Wrecker are reduces your ultimate cooldown, is a more
great because it is very easy to spread the aggressive option for Pip players who want to
effects of the items as Pip’s basic attacks spend more time shooting Evil Mojo chickens
are AoE. Your defensive item should always than spamming heal potions. I would lean
come down to who on the enemy team is more towards Morale Boost, as this loadout
doing the most against you. But with Pip, (and the one below) reduce the cooldown of
who relies a lot on his mobility for defense, your abilities. Your ultimate not only makes
Resilience (an item that reduces the duration your enemies a lot easier to kill, but makes it
of Crowd Control and slows) is a great pick harder for them to get kills, so Morale Boost is
up. Much like if you’re dead, you can’t the best way to get the most out of your kit.
Retro Pip
18 Paladins Community Magazine Issue 2 The Game On Magazine