Page 18 - Paladins Magazine Issue 2
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                                                                                   heal your allies while you’re CC’d. It may

                                                                                   be tempting to get Life Rip for your healing

                                                                                   burn card with Pip’s AoE basic attacks, but I

                                                                                   think that Kill to Heal is better value if you’re

                                                                                   really tearing through opponents. Life Rip

                                                                                   may be more healing sometimes, but saving

                                                                                   your credits for upgrades in more important

                                                                                   categories is beneficial in the long haul. The

                                                                                   most important decision you have to make

                                                                                   when it comes to burn cards is Utility, as you

                                                                                   have to decide if you want to focus on your

                                                                                   ultimate or your abilities. If you want to be

                                                                                   fairly passive and just keep your team alive,

                                                                                   reducing the cooldown of your abilities with

                                                                                   Chronos is a good idea. Morale Boost, which

               For burn cards, Cauterize and Wrecker are                           reduces your ultimate cooldown, is a more

               great because it is very easy to spread the                         aggressive option for Pip players who want to

               effects of the items as Pip’s basic attacks                         spend more time shooting Evil Mojo chickens

               are AoE. Your defensive item should always                          than spamming heal potions. I would lean

               come down to who on the enemy team is                               more towards Morale Boost, as this loadout

               doing the most against you. But with Pip,                           (and the one below) reduce the cooldown of

               who relies a lot on his mobility for defense,                       your abilities. Your ultimate not only makes

               Resilience (an item that reduces the duration                       your enemies a lot easier to kill, but makes it

               of Crowd Control and slows) is a great pick                         harder for them to get kills, so Morale Boost is

               up. Much like if you’re dead, you can’t                             the best way to get the most out of your kit.



                                                                      Retro Pip


































       18      Paladins Community Magazine Issue 2                                                                             The Game On Magazine
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