Page 16 - Paladins Magazine Issue 2
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                                                         Retro Pip




                                                          Against the Grain




                                                                                                                   By Jacob Russell

               For the uninitiated, Against the Grain is an article concept that comes from the SMITE Official

               Magazine where we try a very wonky idea that definitely isn’t in the meta. Paladins is very

               unique in that champions can fit into many different molds, as there are multiple ways to

               customize them to your playstyle. This time around, we will try out Pip in his original role. Be-

               fore Pip became a support, he was a “Run ‘n Gun” alchemist that obliterated backlines. Now

               equipped with his signature healing potions, he currently serves as a champion that keeps

               his own backline alive. The question is whether or not he can go back to his own ways and

               serve as a dual threat in your team compositions.



               Traditional Pip                                                     your teammates will appreciate any reduction


               Normally, Pip’s main contributions to the                           of that cooldown you can get. I wonder what

               team are his AoE heal (Healing Potion) and                          would make it easier to hit more allies with

               ability to get out of harm’s way so he can live  your Healing Potion, increasing the radius

               between Healing Potion cooldowns. Reload                            by 40% perhaps? Medicinal Excellence IV

               IV allows you to make that cooldown shorter,                        synergizes perfectly with Reload, as it saves

               putting less pressure on your team to avoid                         you time in the midst of battle by letting

               damage. If you hit 4 allies (including yourself)  you not focus as much on throwing it in

               with a healing potion, the cooldown resets to                       the perfect spot. This loadout seems pretty

               zero! Even if you don’t land a perfect 4 man                        passive thus far, but I can assure you that

               Healing Potion every time, I am sure that                           Pep in the Step II helps your team chase
       16      Paladins Community Magazine Issue 2                                                                             The Game On Magazine
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