Page 16 - Paladins Magazine Issue 2
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Article
Retro Pip
Against the Grain
By Jacob Russell
For the uninitiated, Against the Grain is an article concept that comes from the SMITE Official
Magazine where we try a very wonky idea that definitely isn’t in the meta. Paladins is very
unique in that champions can fit into many different molds, as there are multiple ways to
customize them to your playstyle. This time around, we will try out Pip in his original role. Be-
fore Pip became a support, he was a “Run ‘n Gun” alchemist that obliterated backlines. Now
equipped with his signature healing potions, he currently serves as a champion that keeps
his own backline alive. The question is whether or not he can go back to his own ways and
serve as a dual threat in your team compositions.
Traditional Pip your teammates will appreciate any reduction
Normally, Pip’s main contributions to the of that cooldown you can get. I wonder what
team are his AoE heal (Healing Potion) and would make it easier to hit more allies with
ability to get out of harm’s way so he can live your Healing Potion, increasing the radius
between Healing Potion cooldowns. Reload by 40% perhaps? Medicinal Excellence IV
IV allows you to make that cooldown shorter, synergizes perfectly with Reload, as it saves
putting less pressure on your team to avoid you time in the midst of battle by letting
damage. If you hit 4 allies (including yourself) you not focus as much on throwing it in
with a healing potion, the cooldown resets to the perfect spot. This loadout seems pretty
zero! Even if you don’t land a perfect 4 man passive thus far, but I can assure you that
Healing Potion every time, I am sure that Pep in the Step II helps your team chase
16 Paladins Community Magazine Issue 2 The Game On Magazine