Page 17 - SMITE Magazine Issue 34
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ARTICLE
god hit. If Kuzenbo slams the enemy into a wall the carries you love so much. It’s also an excellent
hapless victim is damaged in a similar fashion. way of breaking up a fight that went south a little
Clearly, Sumo Slam takes the age old MOBA too fast, giving your allies some time to regroup
adage ‘feed the carry’ to a whole new level, allowing or just run with their tails between their legs.
you to serve those tasty bundles of xp and gold Kuzenbo can only be described as a brawler. He
called kills right in front of their noses. All that’s wants to fight all day every day, tanking, smacking,
missing is the silver platter, but you can’t have and controlling the enemy. As mentioned at the
everything. It could also be used as a tool to peel start, Watery Bowl makes any healer a huge asset
for your squishies, but that’s not nearly as fun. as they allow Kuzenbo to keep brawling and be a
Finally we get to the ominously named ultimate: nuisance, and the more he tanks, the more he can
Watery Grave. Kuzenbo retreats into his shell and spam Nene Kappas throughout the fight. Carries
starts spinning like a madman, summoning strong with stuns or cripples are also great partners as
currents around him that damages and knocks back they can lock down an enemy you’ve delivered to
enemies in range. While spinning Kuzenbo is both CC their doorstep with Sumo Slam. You could even
(crowd control) immune and has no strafing penalty, use Watery Grave to give them a little more time
granting him uninhibited 360 degree movement. to set up some slower forms of CC, expanding
The damage of Watery Grave is pitiful, and the pool of viable partners even further.
that’s being gentle about it, but it truly shines in If you’re like me and like causing chaos,
both control and utility. The chain knockback allows mayhem and just general disarray, Kuzenbo’s
you to have near absolute control over the enemy’s your man. Just don’t expect him to do too
position, giving you even more tools to feed those much in the damage department.
By Jorg van der Velden
The Official SMITE Magazine Issue #34 The GameOn Magazine 17