Page 17 - SMITE Magazine Issue 34
P. 17

ARTICLE




       god hit. If Kuzenbo slams the enemy into a wall the                 carries you love so much. It’s also an excellent

       hapless victim is damaged in a similar fashion.                     way of breaking up a fight that went south a little

            Clearly, Sumo Slam takes the age old MOBA                      too fast, giving your allies some time to regroup

       adage ‘feed the carry’ to a whole new level, allowing               or just run with their tails between their legs.

       you to serve those tasty bundles of xp and gold                          Kuzenbo can only be described as a brawler. He

       called kills right in front of their noses. All that’s              wants to fight all day every day, tanking, smacking,

       missing is the silver platter, but you can’t have                   and controlling the enemy. As mentioned at the

       everything. It could also be used as a tool to peel                 start, Watery Bowl makes any healer a huge asset

       for your squishies, but that’s not nearly as fun.                   as they allow Kuzenbo to keep brawling and be a

            Finally we get to the ominously named ultimate:                nuisance, and the more he tanks, the more he can

       Watery Grave. Kuzenbo retreats into his shell and                   spam Nene Kappas throughout the fight. Carries

       starts spinning like a madman, summoning strong                     with stuns or cripples are also great partners as

       currents around him that damages and knocks back                    they can lock down an enemy you’ve delivered to

       enemies in range. While spinning Kuzenbo is both CC                 their doorstep with Sumo Slam. You could even

       (crowd control) immune and has no strafing penalty,                 use Watery Grave to give them a little more time

       granting him uninhibited 360 degree movement.                       to set up some slower forms of CC, expanding

            The damage of Watery Grave is pitiful, and                     the pool of viable partners even further.

       that’s being gentle about it, but it truly shines in                     If you’re like me and like causing chaos,

       both control and utility. The chain knockback allows                mayhem and just general disarray, Kuzenbo’s

       you to have near absolute control over the enemy’s                  your man. Just don’t expect him to do too

       position, giving you even more tools to feed those                  much in the damage department.

                                                                                                                 By Jorg van der Velden

















































       The Official SMITE Magazine Issue #34                                                                                   The GameOn Magazine 17
   12   13   14   15   16   17   18   19   20   21   22