Page 16 - SMITE Magazine Issue 34
P. 16

ARTICLE




                 that forces him to move removes those stacks.                      amazing trick shots as Ricochet, but an enemy god

                      Water Bowl obviously encourages Kuzenbo                       can intercept it to prevent Kuzenbo from clearing the

                 to be in the thick of the fight. Leave the Zeus                    wave. Nene is a beast though, dealing very noticeable

                 babysitting to the Gebs and Kepris, as Kuzenbo                     damage to enemies and can be used to tank towers

                 just becomes harder and harder to deal with the                    to get in a couple of free hits while pushing. He’s

                 longer he’s in the fight. Couple him with a decent                 also kinda cute, if you’re into those things.

                 to good healer and every point of health will carry                     Kuzenbo’s second ability, Shell Spikes, does

                 him further than it would on any other god.                        exactly what you expect it to do: upon activation

                      A King needs his subjects, and one of the                     Kuzenbo’s shell spikes grow larger and he reflects

                 strongest (and apparently one of the few to ever                   a percentage of all damage taken back at the

                 have beaten Kuzenbo) is the Nene Kappa. Prepare                    source. What’s even more interesting is the fact

                 your nostalgic pain glands. Done? Ok. Upon                         that every hit reduces the cooldown of Nene Kappa,

                 activation, Kuzenbo throws the Nene Kappa full                     allowing you to spam little brawlers everywhere.

                 Mario Kart Green Shell style, bouncing off of walls                     Aside from the obvious synergy with Nene Kappa,

                 and damaging all minions it travels through (end                   Shell Spikes also synergizes exceptionally well with

                 of nostalgic pain). If the shell hits an enemy god                 Water Bowl, as both trigger off of taking damage.

                 or gets to the end of its trajectory, Nene Kappa                        Sumo Slam, the third ability in Kuzenbo’s arsenal,

                 springs out and starts beating the closest enemy                   is very reminiscent of Vamana’s Clear the Path.

                 into submission. After a while, little Nene dies.                  Kuzenbo charges forward and grabs the first enemy

                      Nene Kappa’s use is like a blend between Hou Yi’s  god hit, dealing damage and bringing them along for

                 Ricochet and Anhur’s Impale. It allows for the same                the ride, adding damage for every additional enemy




















































        16  The Official SMITE Magazine Issue #34                                                                                  The GameOn Magazine
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