Page 16 - SMITE Magazine Issue 34
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ARTICLE
that forces him to move removes those stacks. amazing trick shots as Ricochet, but an enemy god
Water Bowl obviously encourages Kuzenbo can intercept it to prevent Kuzenbo from clearing the
to be in the thick of the fight. Leave the Zeus wave. Nene is a beast though, dealing very noticeable
babysitting to the Gebs and Kepris, as Kuzenbo damage to enemies and can be used to tank towers
just becomes harder and harder to deal with the to get in a couple of free hits while pushing. He’s
longer he’s in the fight. Couple him with a decent also kinda cute, if you’re into those things.
to good healer and every point of health will carry Kuzenbo’s second ability, Shell Spikes, does
him further than it would on any other god. exactly what you expect it to do: upon activation
A King needs his subjects, and one of the Kuzenbo’s shell spikes grow larger and he reflects
strongest (and apparently one of the few to ever a percentage of all damage taken back at the
have beaten Kuzenbo) is the Nene Kappa. Prepare source. What’s even more interesting is the fact
your nostalgic pain glands. Done? Ok. Upon that every hit reduces the cooldown of Nene Kappa,
activation, Kuzenbo throws the Nene Kappa full allowing you to spam little brawlers everywhere.
Mario Kart Green Shell style, bouncing off of walls Aside from the obvious synergy with Nene Kappa,
and damaging all minions it travels through (end Shell Spikes also synergizes exceptionally well with
of nostalgic pain). If the shell hits an enemy god Water Bowl, as both trigger off of taking damage.
or gets to the end of its trajectory, Nene Kappa Sumo Slam, the third ability in Kuzenbo’s arsenal,
springs out and starts beating the closest enemy is very reminiscent of Vamana’s Clear the Path.
into submission. After a while, little Nene dies. Kuzenbo charges forward and grabs the first enemy
Nene Kappa’s use is like a blend between Hou Yi’s god hit, dealing damage and bringing them along for
Ricochet and Anhur’s Impale. It allows for the same the ride, adding damage for every additional enemy
16 The Official SMITE Magazine Issue #34 The GameOn Magazine