Page 15 - SMITE Magazine Issue 34
P. 15

ARTICLE




            While Kuzenbo the King is mentioned rarely,                    by gifts of food and drink, with cucumbers

       there’s no shortage of tales about the Kappa. Most                  standing head and shoulders above all others.

       of these legends portray the Kappa as mischievous                   Not only would the Kappa offer friendship, but

       little imps, though the severity ranges from looking up  would help with tasks like irrigating lands for

       women’s kimonos to drowning, kidnapping and eating                  farmers and sharing medical knowledge.

       humans. Kappa were also known for their proficiency                      Kuzenbo’s kit in SMITE is clearly inspired by the

       in wrestling, and used their skill to drag people into              wrestling and human drowning variety though. As

       rivers and ponds. Hence the drowning before.                        a Guardian his primary role is to set up for the rest

            Beating a Kappa was possible though. The                       of his team, and few things do that job as well as

       quickest and easiest approach would be to just                      sumo-ing someone into a wall and then smacking

       bow deeply before it. You see, Kappa were real                      them around for a little bit with a deftly executed

       sticklers for proper etiquette and seeing someone                   shell spin. But, I’m getting ahead of myself.

       bow that deeply before them requires them to do                          First off, the passive: Water Bowl. What does an

       the same. Which invariably resulted in the bowl on                  aggressive tank need? Tankiness, duh. And that’s

       top of their head, which they need to have filled with              exactly what Water Bowl gives. Whenever Kuzenbo

       water to have their power, dumping its contents                     takes damage, he gains a stack of damage reduction

       on the floor. The end result: a bent over Kappa                     that accumulates up to 10 times and last for 10

       unable to do anything until its bowl was refilled.                  seconds. However, if he’s knocked about himself,

            However, not all is pain and misery with                       he loses half of his stacks. And interpret ‘knocked

       the Kappa. One could gain the favor of a Kappa                      about’ as literal and wide as you can: anything























































       The Official SMITE Magazine Issue #34                                                                                   The GameOn Magazine 15
   10   11   12   13   14   15   16   17   18   19   20