Page 51 - SMITE Official Magazine Issue 20
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jungle camps and contesting jungle objectives. Tier       also lowers your cooldowns on your abilities by 3
1 Hand of the Gods deals 480 to a minion or jungle        seconds, allowing for some hilarious miracle plays.
monster within 15 ft. with the highest maximum
health. Tier 2 Rage does this to up to two targets.            The last family of actives we have to cover is the
This tier sees sparing use to help contest mid-           Shell family (not the company). Shell gives the owner
camps during the early game. Wrath of the Gods            and allies within a radius 15 protections. Improved
finishes with the pattern, dealing damage to up to 3      Shell increases this amount to 30 protections, and
targets. It also deals 1000 damage to the two jungle      Shell of Absorption to a solid 45 protections. It also
objectives, Gold Fury and Fire Giant (subsequent          tacks on 15% damage reduction to those affected.
WoG hits do half damage). At WoG’s best, you              This gives your Support yet another way to help
can pressure your enemies’ jungle to deny them            your team survive through bursts of damage.
experience and gold, secure objectives for your team
with less risk, and possibly steal them from the               Just like that, you know about every active
enemy. At its worst, it’ll be a dead active during late   (currently) in the game! As you saw, there’s a wide
game teamfights. The alternative is the Tier 3 Fist       range to choose from, offering utility, damage,
of the Gods, replacing the 1000 damage to jungle          and protections.This allows you to push your
objectives with a 1 second stun in its radius, giving     strengths, or make up from some of the weak
additional hard CC to gods that may not have much.        points of your playstyle or God of Choice. ■

     Shield of the Underground is that strange                                           By Robert Nancarrow
one-of active that everyone wonders at, similar
to Achilles’ Spear. For a one-time price of 600,          						  The GameOn Magazine 51
you’ll reflect 40 of all incoming damage (before
mitigations mind you!) to the damage dealer as
magical damage, while also preventing lifesteal.
This can turn bursts of damage from things like
Release the Kraken! against the user very quickly.

     We’re nearing the end, so it’s fitting to cover
the all-star of all actives, Purification Beads (often
referred to as just beads). Beads remove all Crowd
Control Effects from you, and then subsequently make
you immune to them for increasing durations (1, 2,
and 3 at each respective Tier). All those times you got
Wombo-Comboed by an Ares Ult into instantaneous
death, Beads could prevent both the pull and the stun
from it. For all situations large and small, getting
slowed down or stuck by CC is usually what ends up
being the killer. The simple fact is that Beads save
lives folks. On a side note, Tier 3 Greater Purification

The SMITE Community Magazine Issue #20
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