Page 50 - SMITE Official Magazine Issue 20
P. 50
GUIDE
heals for 15% of your maximum health. Although engagements tend to happen early game. The Tier
that last clause may seem to be a small amount, with 3 Shielded Teleport not only allows you to teleport
your typical Guardian Support able to reach close to without damage interruption, (still interrupted by
the 4000 HP mark if not pass it, that’s around 600 Hard CC likes stuns) but also allows you to teleport
health to each person on your team. That’s enough to an allied ward! This gives the ability to back for
to save a life of a teammate getting attacked, or to items and health while getting back to the fight
heal up the wounded before going in to re-engage. either at an objective or at their base with minimal
time away from combat. The Tier 3 alternative to
The Teleport family is most often seen out of the Shielded Teleport is Teleport to Gods. It brings the
Solo lane to help rotations and to keep up their farm. cooldown back to 240, but allows to you teleport
As the name implies, it allows you to teleport to an to an allied god (and only an allied god). It isn’t
allied tower after a small channel period and given seen as often in competitive play due to the longer
that you didn’t take damage, with the tier two upgrade cooldown, inability to teleport to areas where your
lowering the cooldown from a hefty 240 seconds team doesn’t have any presence, and a heightened
down to 180. This helps someone in Solo be able to total cost of 1100, or 500 for the last upgrade.
get back to lane quick if they were pushed out as
to not miss experience or gold and fall behind. This Although Hand of the Gods and its family may not
also assists them in getting across the map quickly be the powerhouse in clearing minions like it used
to help in fights around Duo or Mid, where more to be, it still excels at two important roles: clearing
50 The SMITE Community Magazine Issue #20 The GameOn Magazine