Page 48 - SMITE Official Magazine Issue 20
P. 48
GUIDE
through walls. It also comes with the restriction other option, Combat Blink, bring you the longest
that you have not dealt or been dealt damage for 5 possible cooldown of 180 seconds, but allows
seconds. Historically, Blink has been one of the best removes the damage clause, allowing you teleport
ways to initiate a fight. You surprise the enemy and in combat. This gives any God the ability to escape
then instantly start applying your CC or damaging once in a while, at the price of an active slot.
abilities. It also works near the end of a fight to Don’t get creeped out by the Curse actives,
ensure your escape or to deny your enemies’ escape. because the ability to slow down your enemies’
Because of this general utility, the whole family saw movement is quite useful! Serving as an offensive
some nerfs to their cooldowns. Tier 1 Blink has a active, they make it harder for them to escape your
cooldown of 150 seconds, and Tier 2 Improved Blink assault, or to dodge away from your attacks. Creeping
comes in at 110 seconds. For your final options, Curse provides a 20% movement speed debuff for
Tier 3 Greater Blink functions identically to previous 5 seconds within 55 ft., and Creepier Curse giving a
iterations with a lowered 70 second cooldown. Your 30% debuff. Both Tier 3 options, Weakening Curse
48 The SMITE Community Magazine Issue #20 The GameOn Magazine