Page 48 - SMITE Official Magazine Issue 20
P. 48

GUIDE

through walls. It also comes with the restriction            other option, Combat Blink, bring you the longest

that you have not dealt or been dealt damage for 5           possible cooldown of 180 seconds, but allows

seconds. Historically, Blink has been one of the best removes the damage clause, allowing you teleport

ways to initiate a fight. You surprise the enemy and         in combat. This gives any God the ability to escape

then instantly start applying your CC or damaging            once in a while, at the price of an active slot.

abilities. It also works near the end of a fight to          Don’t get creeped out by the Curse actives,

ensure your escape or to deny your enemies’ escape. because the ability to slow down your enemies’

Because of this general utility, the whole family saw movement is quite useful! Serving as an offensive

some nerfs to their cooldowns. Tier 1 Blink has a            active, they make it harder for them to escape your

cooldown of 150 seconds, and Tier 2 Improved Blink assault, or to dodge away from your attacks. Creeping

comes in at 110 seconds. For your final options,             Curse provides a 20% movement speed debuff for

Tier 3 Greater Blink functions identically to previous 5 seconds within 55 ft., and Creepier Curse giving a

         iterations with a lowered 70 second cooldown. Your  30% debuff. Both Tier 3 options, Weakening Curse

48 The SMITE Community Magazine Issue #20				                						  The GameOn Magazine
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