Page 42 - SMITE Official Magazine Issue 20
P. 42

THEORY

     Her innate lack of defense, like most Mages have,  ISIS
can be a problem, but it’s somewhat offset by her
quick and dirty escape, that can keep her safe in her        Next comes Isis, a somewhat unexpected
allied laner for some time while they both escape.      but still useful support pick. She works best
She seems to work best paired with a Hunter who         with a team as tanky as normal--her Ultimate
has some measure of burst as well as their own          especially becomes incredibly useful with a tanky
escape. They become difficult to catch out, and will    God or two on her own team, and her crowd
have a lot of chase and kill potential on any enemy     control is great on its own but can chain with that
Nox can land her combo on. Late game, she’s the         of others to help her reach her full potential.
same old Nox, with great pick and catch potential
and solid utility on her Ult, and going cooldown             Laning with Isis as a support can be something
doesn’t hurt her as much as some others, since          of a long trade, a give-and-take in lane that just won’t
her crowd control is so providential for her allies.    work as well against some matchups. She brings a
                                                        lot of waveclear and poke, and landing even a single
“They become                                            stun can turn jockeying for position into an early back
                                                        for your enemy, and help win lane. With experience,
difficult to catch                                      too, her Dispel Magic can be a useful double-tap of cc,
out, and will have                                      to silence and slow enemies in a variety of situations.
a lot of chase and                                      Isis’ Ult is largely an allied heal, but it can be used
kill potential on                                       as a high damage area spell with some difficulty,
any enemy Nox can                                       and the right duo partner can make it much easier
                                                        to land successfully, with crowd control greats like
”land her combo on.                                     Cupid, Medusa, Neith, or Artemis helping to keep

42 The Official SMITE Magazine Issue #20					           						  The GameOn Magazine
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