Page 42 - SMITE Official Magazine Issue 20
P. 42
THEORY
Her innate lack of defense, like most Mages have, ISIS
can be a problem, but it’s somewhat offset by her
quick and dirty escape, that can keep her safe in her Next comes Isis, a somewhat unexpected
allied laner for some time while they both escape. but still useful support pick. She works best
She seems to work best paired with a Hunter who with a team as tanky as normal--her Ultimate
has some measure of burst as well as their own especially becomes incredibly useful with a tanky
escape. They become difficult to catch out, and will God or two on her own team, and her crowd
have a lot of chase and kill potential on any enemy control is great on its own but can chain with that
Nox can land her combo on. Late game, she’s the of others to help her reach her full potential.
same old Nox, with great pick and catch potential
and solid utility on her Ult, and going cooldown Laning with Isis as a support can be something
doesn’t hurt her as much as some others, since of a long trade, a give-and-take in lane that just won’t
her crowd control is so providential for her allies. work as well against some matchups. She brings a
lot of waveclear and poke, and landing even a single
“They become stun can turn jockeying for position into an early back
for your enemy, and help win lane. With experience,
difficult to catch too, her Dispel Magic can be a useful double-tap of cc,
out, and will have to silence and slow enemies in a variety of situations.
a lot of chase and Isis’ Ult is largely an allied heal, but it can be used
kill potential on as a high damage area spell with some difficulty,
any enemy Nox can and the right duo partner can make it much easier
to land successfully, with crowd control greats like
”land her combo on. Cupid, Medusa, Neith, or Artemis helping to keep
42 The Official SMITE Magazine Issue #20 The GameOn Magazine