Page 41 - SMITE Official Magazine Issue 20
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Well, there’s benefits and downsides to taking
                                            a Mage to duo. There’s a lot of smaller benefits,
                                            but the main problem here starts and ends with
                                            tankiness; without a Guardian’s defensive soaking and
                                            heavy initiation, your team can falter through many
                                            teamfights, especially later in the game when the
                                            enemy team’s tank has come online. But, as stated
                                            above, teams these days often have a secondary,
                                            damaging Guardian in the jungle, and at least one
                                            Warrior elsewhere. In this situation, you can take a
                                            Mage to duo lane easy, and your team should end
                                            up with roughly the same capabilities as before.

                                                 On the other hand, what do you get out of it, if it
                                            can be so risky? Well, by Mages I don’t mean attackers
                                            like Zeus and Sol that can do fine in many lanes, and
                                            everyone knows that Aphrodite can make a decent
                                            support because of how well she works with a second
                                            God in her lane. But in this instance, I’m referring
                                            to Mage characters with solid damage, great clear,
                                            and at least some viable crowd control. And what
                                            they lack in early sustain can be offset by immense
                                            early damage and kill potential, in the hands of some
                                            skilled players, similar to how Assassin supports
                                            work. It’s a risk, but there is a reward, if you can nab it.

                                            NOX

                                            We’ll start off slow, with Nox. Her kit makes

                                            her an obvious shoe-in for the Support role, with

                                            high damage and a great combo that can be almost

                                            inescapable. She deals less sustained damage

                                            than a Hunter or many combo-clear Mages, but

                                            she brings a lot of burst and heavy zoning. Nox

                                            can easily make an enemy pay for a single misstep

                                            in lane, and her area silence counters a lot of

                                            channeled moves, dashes, or even some Gods

                                            more than others. Her combo is also famous, and

                                            can burn Beads almost as hard and fast as Ares.

The Official SMITE Magazine Issue #20					  						  The GameOn Magazine 41
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