Page 25 - SMITE Official Magazine Issue 20
P. 25
CHIRON’S IDLE ANIMATIONS ALL
HAVE A VERY HORSE-LIKE FEEL TO
THEM, BARRING ONE. HOW DID YOU
GET THEM TO FEEL LIKE THIS?
Thank you, it is good to hear the equine
elements present well. We achieved that feel
by approaching this character the same way
we approach all characters- study the context,
and keep developing it until it feels right.
CHIRON IS THE FIRST CHARACTER TO
HAVE AN ‘ARC’ IN HIS JUMP ANIMATION.
HOW DID THIS COME TO PASS?
was to make the horse parts function believably There is nothing different in the trajectory
for a video game environment, so we really studied of Chiron’s jump animation, horses just
horses a whole lot, put the primary emphasis on jump different than bipedal characters,
that part, and then hung the personality elements on so we wanted to reflect that. ■
top of that once we got the horse bits feeling right.
So basically we studied horses a whole bunch. . By Jorg van der Velden
The Official SMITE Magazine Issue #20 The GameOn Magazine 25