Page 24 - SMITE Official Magazine Issue 20
P. 24
ARTICLE When dealing with archer character,
the functionality of the weapon forces some
24 The Official SMITE Magazine Issue #20 specific posing that is indeed tough to make
unique. Chiron is unique by being a centaur,
so that alone helps separate him, but it also
constrained us as well- getting the horse
lower body to work in a game setting,
especially the directional movement, is its
own challenge, and one that also drives what
poses and movements we use. With the horse
and bow elements, a lot of how the character
should look was already determined, the
struggle with this character was to execute
that well in a face paced game environment.
WHAT WERE SOME OF THE
CHALLENGES YOU ENCOUNTERED
IN MODELING A CENTAUR?
Due to technical constraints characters
can only be scaled so much before things
begin to break. Because of this, proportional
decisions had to be made to keep Chiron
within those limits. Although it would
have been nice to see him massively
larger than everyone else around him,
which we would typically expect from a
centaur, we had to rein him in size wise.
DID YOU USE ANY SOURCES
OF INSPIRATION OTHER THAN
CHIRON’S LORE FOR HIS VISUAL
APPEARANCE AND ABILITIES?
We did develop a personality approach
for this character based on his lore, but,
for the form and function reasons stated in
the question above, our strongest motivator
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