Page 23 - SMITE Official Magazine Issue 20
P. 23
ARTIST’S INSIGHT INTO
CHIRON By Jorg van der Velden
A new god is out, and as always it’s something completely the quiver being on his back would promote problems
different than before! Chiron is the first character that’s for Animation because of his long ponytail getting
in the way. Discussions were had to possibly move
permanently ‘mounted’ in a way, and thus the first character it down to his side but the overall consensus of the
that always moves around on four legs. Let’s have a chat team after looking at various placement options
was the silhouette was stronger with it on his back
with the artists that worked on his model and animation and and moving it to his side made him look too bottom
get a more in-depth look into the look and feel of Chiron! heavy because of the opposing saddle bag.
WHICH ELEMENTS DIDN’T I IMAGINE THAT IT’S QUITE HARD TO MAKE
TRANSLATE WELL FROM THE 2D HUNTERS VISUALLY DISTINCT FROM
CONCEPT TO THE 3D MODEL? ONE ANOTHER. DID YOU STRUGGLE WITH
THIS WHILE WORKING ON CHIRON?
The 2D concept was pretty straightforward
in terms of modeling. As a modeler, we Because of his unique status as a “permanently
have to look at the concept and try to hone in on mounted” character, making him visually
areas that might be troublesome for the Rigging distinct wasn’t very much of a struggle.
and Animation departments before any sculpting
begins. Initially there were questions as to whether
The Official SMITE Magazine Issue #20 The GameOn Magazine 23