Page 14 - Paladins Magazine Issue 4
P. 14
Article
Stone Keep
Map Breakdown
By Brandon Parker
Stone Keep is a beautiful, yet small, map that has numerous choke points, intense objective
control fighting, and vantage points to shake a leg at....or...throw a stone at. Anyways, let’s
dive deep into a very rocky map.
All joking aside, Stone Keep starts out with while the damage dealers should stay near
a wide open objective with lots of vantage the corner of the house to provide cover fire.
points and flank spots, but, interestingly Flankers should clear up the vantage points,
enough, not too many choke points or any so as to buy time for the front liners more
narrow corridors to fight with. However, that’s time for taking the objective.
not to say that champions that excel at area
of effect damage are completely useless, as The far side of the house is the infamous
the starting lanes are narrow enough for the bridge area, where snipers are drooling in
likes of Ruckus to do some work in controlling anticipation for picking off unsuspecting
the objective. A thing to note when capturing enemies. However, you can quickly get back
the objective is to look not only right and left, to objective by using this bridge, instead of
but up, as inside the castle there is a prime using the main route. You can even get back
vantage point with just enough cover to to the objective faster if you have built the
create some havoc. Even in the “house” is a Master Rider item or the Nimble item and
great flank position for single target damage use the bridge. This is an effective way to
dealers. Have your front line on the objective, either stall the game or win the game faster.
14 Paladins Community Magazine Issue 4 The Game On Magazine