Page 7 - SMITE Magazine Issue 34
P. 7
ARTICLE
that probably could’ve been explained a bit more.
The first thing you should probably know about
SMITE is that you are going to get confused, a lot.
There are audio cues, visual cues, and diversions
that take a lot of getting used to. There will be times
when you get bombarded with enemy attacks and
your eyes will just decide to stop seeing the game
and instead focus on the blindingly white mass that
is the center of your screen. Then everything will
be in grayscale and someone will probably make
a passive-aggressive comment in the chat. This is
completely normal, frustrating but normal. If you
can make it through a game without losing track
of your character in the middle of a fight-- even
though your POV is literally always centered around
your god-- then you’ll be doing better than I was.
And just if you thought the confusion would stop
being a thing if you played for a long enough time,
you’d be wrong. Item changes, new gods, patch
notes and meta-shifts are all glorious roadblocks
that’ll make your life harder. But you get used to
it. Besides, the feeling of finally conquering the
new and annoying changes is part of the reason
people keep playing; well, that and the rush
that you get from making a good play or doing
something instinctively that you’d struggled with
before. And yes, I’m counting the panicked miracle
jukes here too because nothing feels better than
thinking you were going to die and then not dying.
HELPFUL HINT LIST NUMBER ONE
Until you can get a hang on the finer
points of SMITE there are a few things that
you can do to ease your way into the game.
- Play Co-op vs. AI nearly exclusively. You
can choose the difficulty level of the AI gods,
explore the maps a bit more, and literally
The Official SMITE Magazine Issue #34 The GameOn Magazine 7