Page 11 - SMITE Official Magazine Issue 20
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ability. Charybdis’ currents are so strong that even placed in the solo lane, farming up to become the
gods cannot defy them easily, dragging them in like ever annoying second frontliner that characters like
countless ships that have gone before them. While Bellona or Osiris are. “Grudge” rewards her for being
this might superficially resemble Hades’ “Pillar of in the enemy’s face constantly, and ‘Hungry Hounds”
Agony”, it has some marked differences. Drawing is best used when surrounded by enemies. “Hunting”
something as large and powerful as Charybdis to is the perfect tool to that end if she targets someone
the battlefield requires time and effort, resulting in the enemy’s backline. While Scylla Re-Envisioned
in a casting time before he fully arrives. Another has a fair amount of CC (Crowd Control) in her kit,
difference is that once “Charybdis” is summoned, allowing her to fill the role of Guardian decently,
Scylla is free to move around as he will sustain she needs items to truly shine and be a menace.
himself for a short time before returning to the
narrows. Finally, “Charybdis” isn’t centered on This ends Scylla’s re-envisioning, turning our cute
Scylla but a set distance from her, similar to the little monster into a horrendous one, into the monster
distance the two have between them in the narrow that strikes fear in the hearts of sailors far and wide. ■
waters both call home. I don’t think I have to
expand on the effectiveness of this ultimate in a By Jorg van der Velden
teamfight, as most players have experienced the
deadly combo of the aforementioned “Pillar of The GameOn Magazine 11
Agony” and the cripple of Cupid’s “Fields of Love”.
In case you haven’t noticed, this redesigned
Scylla is all about the up close and personal. The
only ‘ranged’ ability is her ultimate, “Charybdis”, but
even that one is severely limited. As such, she is best
The Official SMITE Magazine Issue #20