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always walk away from every game saying potential for awesome skins that people like
“hmm, there’s quite a few things I could have me would easily drop $20+ for.”
done better there” and every game I feel like
I can improve. I’ll admit I also like playing the Do you think there is enough versatility
underdog champs. Ever since Evie became top currently in the loadout system? Which
tier it kind of drove me away! What can I say.” champions do you think need some
different cards if any?
Which champion do you most dislike in “Oh my, loadouts. So much untapped
terms of the character’s abilities or how potential. Many of the cards are uninspired,
that champion fits in with the game, and or feel like placeholder cards. I have a feeling
why? that Hi-Rez plans to go back and redo a lot of
“I’m torn between Grover and Skye, so I’ll the cards, but due to time requirements and
talk a little bit about both. Grover wants to be because their current system demands each
far away to do big DPS, yet he needs to be champion has to have 16 cards each, we have
close to use his passive and active healing. really pointless cards like 5% reload speed
This is a core conflict that needs looked at. on Ying. In an ideal world, to me at least, it
Skye... Stealth I can work with, sure, but a would be great if all champions had 16 cards
flanker without vertical mobility is useless as equally powerful and interesting as Evie’s
in this game. She needs either a wall climb card “wormhole”. It would be a balancing
or a grapple, something to bring her up to nightmare, but damn would it be fun.”
standards. Without either she’ll never see
“serious” play in competitive games. Mobility What do you think of the Item store?
is everything!” Does it need a rework? Just take out
aggression?
What do you think of the skins in the “I think the item store is one of the few things
game? Is there enough? Should there be in the game that doesn’t need a whole lot of
more than mostly recolors? changes. Green cards as a whole feel pretty
“There’s so much potential in the skin weak, some more than others. Yellow cards
department and I’m really holding out on are more of a luxury, but feel good in certain
any criticism there in hopes that it’s on the situations (pip with morale boost; Cassie
way. Recolors are quick and easy, I get it. I’d with chronos; tanks with master riding on
rather have that than nothing. Just earlier certain maps). Honestly a big buff to all the
today I was thinking.. how cool would it be to underused cards would be nerfing Haven,
see actual animation changes too instead of Blast Shield, CAUTERIZE, and wrecker. Make
just skin swaps? I imagine Kinessa, instead of aggression into a completely new card (I
tossing a teleporter beacon, fires it from her don’t have a suggestion).. deft hands would
wrist. Imagine the Headhunter Caitlyn skin become the new “noob trap” item.. we already
from League of legends in Paladins. So much see it on viktor/kinessa/cassie/skye even
Paladins Community Magazine Issue 2 The Game On Magazine 27