Page 27 - Paladins Magazine Issue 4
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them any favors.” Arkrael says concerning issues still persist.”
the incredible amount of bugs that came with Ark’s advice as a fellow game developer:
OB 44. “I’ve seen QA teams ranging from “Calm down. Of course new content is nice
the hundreds down to just four people, but and all, but we’d rather have a slower pace
what they released was such a mess that as but have things balanced and fixed than the
a game dev myself it felt they rushed this constant stream of shinies to distract us from
patch and now we have this mess of flat out the things that are wrong. I’m looking forward
broken matchmaking and overpowered and to OB 45 in the hope Hi-Rez will continue to
underpowered heroes which I feel has shattered address these issues, though I’m scared it’s
a lot of the community’s faith in Hi-Rez.” going to be a diversion tactic with Inara’s
reveal.”
I’ll save you the litany of missing features and But not all is woe in the land of Paladins.
odd decisions (like why call it Season 1 when “I like the idea behind legendaries. A lot. It
you don’t reset Champion borders, Elo ratings, diversifies builds quite a bit and allows for
or leaderbords) that came up during the two and more experimentation. Some legendaries
a half hour talk we had. Suffice to say: the game are decidedly uninspired, like Kinessa’s and
needs a bit of love before it can be considered Androxus’ +50% headshot damage, but
in a good state. “The hotfixes that have been the idea is solid. They need some serious
released since have addressed some of the rebalancing though, as there are too many
issues, but it’s still not enough (12,000 essence outliers that are too strong or too weak.”
for a legendary is still quite high) and a lot of
Paladins Community Magazine Issue 4 The Game On Magazine 27