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               enemy accordingly. In the utility category,                         improves your healing, and Vigor III reduces

               you definitely don’t need Nimble or Master                          the current cooldown of Recovery by 75%. If

               Riding because of how much mobility this                            it was at full cooldown (10s), the cooldown

               loadout gives you. Morale Boost is great on                         goes to a mere 2.5s. Now that you heal for

               Buck, as his ultimate resets his cooldowns,                         more and get the heal more often, why not

               fill his ammo, and makes him deal double                            increase the duration of the heal? Deep

               damage. Kill to Heal is your best bet for                           Breath II increases your total healing by

               flankers in general in the healing category,                        25% by increasing the duration by 1s. You’re

               as flankers are usually going for a specific                        familiar with Exhilarate by now, and we’re

               kill every fight. Life Rip is usually meant for                     upgrading it to the same level. I’m sorry that

               long range champions who get a lot of poke                          I’m not COMPLETELY shattering the meta,

               damage but aren’t able to finish the job. For                       I just know good cards when I see them.

               defense, it all depends on what you’re going                        Lastly, to further your cooldown reduction is

               against, but Resilience isn’t a bad idea. Since  Stomping Ground I. It is very similar to similar

               you’re so mobile, the enemy team is going                           to Vigor in that you get reduced cooldowns

               to use their crowd control on you to make it                        for kills, but Stomping Ground is for Heroic

               possible to kill you.                                               Leap and Net Shot as well. Oh, I almost forgot

                                                                                   about the legendary card! Get the Bulk Up
               “Hercules” Buck                                                     Legendary that makes Recovery heal you


               I told you that “Hercules” was going to have                        600 health instantly on top of the over 1,000

               a lot of self-sustain and I love you guys too                       healing you already get. Six hundred health

               much to lie to you. So, let’s get started with                      is 20% of your 3,000 health pool, so you can

               Rapid Sustain IV. You know what this does                           see why it is good for our Hercules loadout.

               from earlier, but this time it is 40% extra

               healing instead of 10%. Rapid Sustain IV



                                                               Hercules Buck


































       20      Paladins Community Magazine Issue 4                                                                             The Game On Magazine
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